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Old Aug 20, 2008, 11:44 AM // 11:44   #21
Wilds Pathfinder
 
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Quote:
Originally Posted by Sjeng
Do not cancel/interrupt skills that a ranger is already casting at the moment his pet dies. "that skill is still recharging". NO it wasn't when I clicked it damnit!!! Annoying is hell.
That's the non-buggy behavior of Blackout and Psychic Distraction under SoC also, or any other "causes skills to recharge" skill in fact. A check is made at the end of casting to make sure the skill is available to use, as that's when the recharge cycle starts.
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Old Aug 20, 2008, 12:04 PM // 12:04   #22
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Quote:
Originally Posted by Sjeng
that skill is still recharging". NO it wasn't when I clicked it damnit!!! Annoying is hell.
It's an important skill mechanic. Basically, arenanet does a vaildity check before and just as you're about to finish using a skill. It might have been vaild when you started, but as pet death disables your skills, it becomes invalid when it's about to be completed, so it fails.

That's how Psychic Distraction gets through interruption immunity, by disabling skills while they're being used, so that when the skill should "finish", it's already recharging so it can't be used.
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Old Aug 20, 2008, 12:24 PM // 12:24   #23
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1.) I remade a Prophecies character today, and haven't been to Pre-Searing in a long time, so not sure when this got bugged:

- The Pre-Searing 'Hidden Stash' barrels looked opened (ie. lid on the ground, etc.) even before they were opened.

Could've just been my comp settings or something, but I thought that was odd.


2.) Temple of Ages merchants need Superior ID and Superior Salvage kits (and lockpicks too, if they don't have them). They're still running the old-school inventory, and considering this is a very popular high-end PvE outpost, should probably get the full allotment. How many times have one of you had to leave a ToA party to warp back to your guild hall just to buy something?


3.) The 'Unwanted Guests' quest in UW. I know that at one point, back in 2005-2006 sometime, a person didn't have to tank the Vengeful Aatxes until the things in back were killed and THEN die in order for those Vengeful Aatxes to die (but that's how it's done nowadays). I remember only having to kill the things in back (those guardian things - forget the name) to kill the Vengeful Aatxes instantly. At some point this quest got bugged, and it never got fixed.

People having to die to accomplish a quest is lame. Change it back.


4.) Not sure if this is a bug or what, but in Dwarven Boxing those two Stone Wolves (in that one room) take a heck of a lot more hits to kill than any of the armor-wearing Stone Summit. As far as I know they aren't using any sort of armor buff skill. I have this thought that the armor level on those Dwarven Boxing Stone Wolves is bugged. Don't know if its true, but it just seems funny to me that I can't beat the crap out of a wolf faster than I can a trained Stone Summit warrior in full metal armor.


5.) The 'several salvages triggering an anti-bot logout'. Anyone who collects monster drops during farm runs to later salvage for materials has probably run into this problem. Salvaging multiple items of a single stack can often trigger some sort of anti-bot script that logs you out. Sometimes it takes 4 salvages to log you out. Sometimes it takes a dozen or more. Seems to vary. My friends are paranoid and continually move around the items in their inventory to different boxes after every few salvages in an attempt to avoid this.

All I know is the workaround for this is so incredibly simple the forced logout might as well not even be there: Just put your salvage kit and the stack of whatever you have to salvage into your Xunlai storage and salvage from there. You don't ever trigger the script that way (or far less often, at least).
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Old Aug 20, 2008, 12:28 PM // 12:28   #24
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chilling victory is bugged cause the condition get's applied no matter if you got higher health or not than target (tested it out in pvp a long time ago don't know if they fixed that but i suppose not)
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Old Aug 20, 2008, 12:40 PM // 12:40   #25
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Quote:
3.) The 'Unwanted Guests' quest in UW. I know that at one point, back in 2005-2006 sometime, a person didn't have to tank the Vengeful Aatxes until the things in back were killed and THEN die in order for those Vengeful Aatxes to die (but that's how it's done nowadays). I remember only having to kill the things in back (those guardian things - forget the name) to kill the Vengeful Aatxes instantly. At some point this quest got bugged, and it never got fixed.

People having to die to accomplish a quest is lame. Change it back.
Not a bug. They disappear when you break aggro. How do you break aggro?

...Teleport to another statue. That's your first statue? Well boo-hoo, you should've been prepared for that. Unless you are in UW just for the lulz.
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Old Aug 20, 2008, 12:42 PM // 12:42   #26
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Armour clipping. Seriously, i hate it.
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Old Aug 20, 2008, 12:55 PM // 12:55   #27
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Make the Rose focus sit properly your hand :/ not in your wrist >.>
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Old Aug 20, 2008, 12:57 PM // 12:57   #28
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Items being non inscriptable if they drop with a deathbane mod. Someone I know had a r9 eternal drop for him like that last night
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Old Aug 20, 2008, 12:58 PM // 12:58   #29
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Random patrol spawns that appear right in front of a door when you enter a new zone wiping half the party while the other half hasn't even loaded yet. This seems to happen a lot for me in the realm of torrent for some reason.
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Old Aug 20, 2008, 01:31 PM // 13:31   #30
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How about fixing it so that random monsters are no longer labeled as "tiger" or other animals?
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Old Aug 20, 2008, 01:31 PM // 13:31   #31
Wilds Pathfinder
 
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1.) I remade a Prophecies character today, and haven't been to Pre-Searing in a long time, so not sure when this got bugged:

- The Pre-Searing 'Hidden Stash' barrels looked opened (ie. lid on the ground, etc.) even before they were opened.

Could've just been my comp settings or something, but I thought that was odd.


2.) Temple of Ages merchants need Superior ID and Superior Salvage kits (and lockpicks too, if they don't have them). They're still running the old-school inventory, and considering this is a very popular high-end PvE outpost, should probably get the full allotment. How many times have one of you had to leave a ToA party to warp back to your guild hall just to buy something?


3.) The 'Unwanted Guests' quest in UW. I know that at one point, back in 2005-2006 sometime, a person didn't have to tank the Vengeful Aatxes until the things in back were killed and THEN die in order for those Vengeful Aatxes to die (but that's how it's done nowadays). I remember only having to kill the things in back (those guardian things - forget the name) to kill the Vengeful Aatxes instantly. At some point this quest got bugged, and it never got fixed.

People having to die to accomplish a quest is lame. Change it back.


4.) Not sure if this is a bug or what, but in Dwarven Boxing those two Stone Wolves (in that one room) take a heck of a lot more hits to kill than any of the armor-wearing Stone Summit. As far as I know they aren't using any sort of armor buff skill. I have this thought that the armor level on those Dwarven Boxing Stone Wolves is bugged. Don't know if its true, but it just seems funny to me that I can't beat the crap out of a wolf faster than I can a trained Stone Summit warrior in full metal armor.
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Old Aug 20, 2008, 02:45 PM // 14:45   #32
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We already have a bugs forum and a suggestion forum. Closed.
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